- Coalition Management
- Coalition Attacks
- Coalition Achievements
- Achievement Bonuses
- Coalition Influence & Influence Points
- Coalition Diplomatic Status
- Coalition Missions
- Development Help
- Urgent Help
- Coalition Activity
Overview
Create Coalitions and work together with other players to fight a war against the Persians and the Army of Xerxes. Coalitions allow players to unite with their Allies in a well-organized command structure under one collective name, banner, ideology and aims.
You must advance to Level 5 before you can join a Coalition and Level 10 before you can create one.
You may join a Coalition in the following ways:
- Accept another player's invitation in the "Allies" tab of your Embassy - you will receive a report upon receipt of a new invitation.
- Send a request to a Coalition Hegemon by clicking "Send a request" in the "Coalitions" tabs.
Once you've reached Level 5, you may become a Scholar in a Coalition's Academy without sending an Application; if the Coalition has spaces to train new players in their Academy (the number of spaces for Scholars is limited to 10). To do so, go to the Embassy, open the "Join Coalition" tab and click "Join now". If you haven't decided which Coalition or Academy to apply for, click the "Join random Coalition". This will place you within an open Coalition based on your language preferences and City location. You can be a member of only 1 Coalition at a time. To join another Coalition, you must first leave your current Coalition.
Once you've created a Coalition (which consists of 10 members of the cadre strength) it will have an Academy to educate Scholars. The number of Scholars your Academy may educate at any given time is 10. A player must reach Level 5 to become a Scholar at the Academy.
Coalition Management
Go to the Embassy, open the "My Coalition" tab, enter a unique name for your Coalition, design a unique custom banner and pay a set amount of Drachmas to create a new Coalition.
The Coalition Roles are as follows: Hegemon, Polemarch, Commandant, Standard-Bearer, Ambassador, Hippeus, Metic, Centurion, Citizen, Trainee, and Scholar. Some of the features in the "My Coalition" window are only available to the Hegemon, Polemarch, and Commandant.
You may manage your Coalition in the following ways:
1. By editing the Coalition description or terms and conditions for joining the Coalition. This information will be displayed to all players in the list of Coalitions. This feature is available only to Hegemons.
2. Update Coalition News. This feature is available only to Hegemons and Polemarchs.
3. Create Coalition Academy to educate Scholars. This feature is available only to Hegemons. Go to the Embassy, click the "Coalition Settings", enter number of Scholars your Academy may educate at any given time, along with any other general information you wish displayed.
4. Accept or decline requests to join the Coalition. To view all requests, go to the "My Coalition" tab at the Embassy and click the "Applicants" tab. This feature is available only to Hegemons and Polemarchs.
5. Send Coalition invitations. Go to your City and click the "'Invite to Coalition" button from the Friend List action menu.
6. Set and edit Coalition Role for Coalition members. Open the "My Coalition" tab at the Embassy, and click the button next to a player's Coalition Role icon, then set the new Coalition Role for this player. Hegemons can appoint Polemarchs to assist them in managing the Coalition. Polemarchs cannot appoint other Polemarchs or edit the current Hegemon's and Polemarchs' Coalition Roles. This feature is available only to Hegemons, Polemarchs and Commandants.
7. Remove players from Coalition. Open the "My Coalition" tab at the Embassy and click the "Cast out of Coalition" button in the action list. This feature is available only for Hegemons and Polemarchs. Polemarchs cannot remove the other Polemarchs and Hegemons from the Coalition.
8. Designate a new Hegemon. Click the button next to a player's Coalition Role icon and set their role to Hegemon.
9. Dissolve the Coalition. Open the "My Coalition" tab at the Embassy and remove all players from the Coalition, including yourself.
Coalition Attacks
Coalition Attacks allow you and your fellow Coalition Members to arrange devastating attacks from up to three Coalition Members as you battle to conquer Hellas.
Only Hegemons, Polemarchs, Commandants, and Standard-Bearers are empowered to organize and deploy Coalition Attacks and manage their Coalition Members' forces. A maximum of 3 Coalition Members can take part in a single Coalition Attack. Coalition Attacks may be used to capture Pantheons and Capitals, but can NOT be used to beseige or raid enemy Cities or eliminate Positions.
Coalition Attack Mechanics
Follow these steps to participate in a Coalition Attack:
1. Preparation
- Designate a Hegemon, Polemarch, Commandant, and Standard-Bearer to coordinate and launch the Coalition Attack.
- Have all participating members select "Send Reinforcements" from any interface to reinforce the attack coordinator.
- Choose the offensive Units required for the mission and click "Send".
2. Attack
Once the attack coordinator has received all Reinforcements needed, they may launch the attack by:
- Choosing the Pantheon or Coalition Capital you wish to target and opening the "Raid" window.
- Selecting "Coalition Attack".
- Selecting the Coalition Members who will be participating in the Coalition Attack (only their Offensive Reinforcements will take part in a battle) and launching the Raid.
Each member of a Coalition Attack will get a report on the outcome of each battle.
Once you've sent Offensive Reinforcements to take part in a Coalition Attack, go to the War Council and open the "Tracking" tab to check current information about your Units location and movement.
If you send your Units for a Coalition Attack all losses and Experience points will be proportionally distributed among those players who have taken part in the attack.
The maximum number of Units that can be sent is determined by the Force Limit of the attack coordinator. All reinforcing Units will continue to be supported by their home Cities throughout all steps of the Coalition Attack.
Coalition Achievements
Coalition Achievements are optional challenges that require the joint efforts of all Coalition Members. Upon completion of each Achievement, each Coalition will be rewarded with a Coalition-wide Bonus that will give them a significant edge over their competitors in Hellas, along with additional perks for each participating Coalition Member. These may include Units, permanent modifications to their City or Unit statistics, or other features.
All Coalition Achievements feature multiple levels. Upon completion of each Achievement Level, your Coalition will be rewarded with increasingly larger Bonuses. After completing the required number of Achievement Levels, each Achievement will be rated "Gold".
There are 34 Coalition Achievements:
1. Chosen of Zeus – to complete this Achievement, a Coalition must hold the specified number of Level 5 Pantheons simultaneously for a minimum of 15 uninterrupted minutes.
2. Children of Ares – to complete this Achievement, a Coalition must defeat the indicated number of Level 5 enemy Pantheons.
3. Stewards of Hades – to complete this Achievement, a Coalition must use Pantheons to control the specified area of Hellas territory for at least 15 uninterrupted minutes.
4. Brotherhood of Achilles – to complete this Achievement, a Coalition must destroy the indicated number of Cavalry Units (except Spying Units) at enemy Pantheons.
5. Hammers of Hephaestus – complete this Achievement by using the indicated quantity of Orichalcum to upgrade your Units.
6. Heroes of the Ecumene – to complete this Achievement, several Coalition Members must be simultaneously featured in the Top 10 Positions Rankings.
7. Companions of Jason – a Coalition must recruit the indicated number of Archons to complete this Achievement.
8. Exalted of Sparta – to complete this Achievement, a Coalition must downgrade enemy Pantheon by the total number of Levels indicated. (For example, if you are required to downgrade 500 Pantheon Levels in total, you may weaken 500 Pantheons by 1 Level each, or 100 Pantheons by 5 levels each, etc.)
9. Athena's Elect – to complete this achievement, a Coalition must win the indicated number of Challenges.
10. Charon's Chosen – to complete this Achievement, a Coalition must earn the specified number of Challenge Points in a single Challenge.
11. Battle Champions – to complete this Achievement, a Coalition must gain the specified number of Points earned when "At War" with other Coalitions.
12. Sons of Сronus – to complete this Achievement, a Coalition must Hire Units that are worth the indicated number of points.
13. The Wrath of the Titans – to complete this Achievement, a Coalition must earn the indicated number of Points by attacking or defending Positions.
14. Wolves of Ares – to complete this Achievement, a Coalition must gain the specified amount of resources from Raids.
15. Brotherhood of Jason – to gain this Achievement, a Coalition must complete the set number of divine Quests.
16. Tanatos' Wings – to complete this Achievement, a Coalition must destroy rival Units that are worth the indicated number of points.
17. Palms of Atlas – to complete this Achievement, a Coalition must upgrade the indicated number of Pantheons Levels.
18. The Blessed of Bia – to earn this Achievement, a Coalition must defeat the indicated number of Phalanx Units at enemy Pantheons.
19. Guild of Enyo – to earn this Achievement, a Coalition must defeat the indicated number of Heavy Infantry Units at enemy Pantheons.
20. Spirit of the Machai – to earn this Achievement, a Coalition must defeat the indicated number of Light Infantry Units at enemy Pantheons.
21. Children of Kratos – to earn this Achievement, a Coalition must upgrade its Coalition Capital up to the indicated Level.
22. Alastor's Way – to earn this Achievement, a Coalition must downgrade enemy Coalition Capitals (of Level 10 or higher) the indicated number of times.
23. Enyalius – to earn this Achievement, a Coalition must train Elysian Units that are worth the indicated number of Power Points.
24. Pallas – to earn this Achievement, a Coalition must earn an indicated number of Points by attacking or defending Elysian Positions.
25. Rays of Helios – to complete this Achievement, a Coalition must use the specified number of Epic Summoning Bonds to summon Guardians.
26. Hyperion's Seekers – to earn this Achievement, a Coalition must use the indicated number of Holy Summoning Bonds to summon Guardians.
27. Selene's Servants – to earn this Achievement, a Coalition must complete the indicated number of Weekly Chronos Quests.
28. Apostles of Aura – to earn this Achievement, a Coalition must complete the indicated number of Monthly Chronos Quests.
29. Footmen of Deimos – to complete this Achievement, a Coalition must destroy rival Units that are worth the indicated number of Power Points in Coalition Attacks.
30. Nike's Charioteers – to earn this Achievement, a Coalition must destroy rival Elysian Units that are worth the specified number of Power Points.
31. Fellowship of Philotes – to complete this Achievement, a Coalition must rank in the Top 10 of a Coalition Tournament the indicated number of times.
32. Alala's Acolytes – to earn this Achievement, a Coalition must engage Emporia and destroy rival Units that are worth the specified number of Power Points.
33. Rivals of Antaeus – to earn this Achievement, a Coalition must clear the specified Ring of the Coalition Arena.
34. Hounds of the Hysminae – to earn this Achievement, a Coalition must defeat a specified number of Units at enemy Coalition Capitals.
Power Points
Power Points are a unique value assigned to each Unit in the game, based on and relative to its respective Offensive or Defensive value. Power Points are used to make progress towards certain Achievements, and also play a significant role in the base calculation for experience points earned during battles.
Achievement Bonuses
There are two kinds of Achievement Bonuses – Coalition Bonuses and Individual Bonuses.
Coalition Bonuses
These are awarded to a Coalition collectively upon the successful completion of a Coalition Achievement. These Bonuses can take the form of Ranking Point boosts in the Coalition Rankings, or Coalition-wide bonuses to Unit or City statistics for all participating Coalition Members. Coalition Bonuses earned while being a Member of one Coalition are non-transferable, and cannot be retained upon leaving that Coalition. Coalition Members joining a Coalition after it has earned an Achievement will not enjoy the benefits of any existing Coalition Bonuses. If you leave your Coalition and join another one, you will be able to receive Coalition Achievement bonuses only after you have been in that Coalition for 7 days or more.
Individual Bonuses
These are your personal rewards for assisting your Coalition in completing a Coalition Achievement – these can take the form of free Units or special items. To claim your Bonus, click on the highlighted "Claim Reward" button in the "My Coalition" section of the Embassy once your Coalition has successfully completed an Achievement. Individual Bonuses are one-time offers and, like Coalition Bonuses, cannot be used or earned again once you've left the Coalition in which you received it, even if your new Coalition earns a similar Coalition Achievement.
To view the list of Coalition Achievements, along with their Terms and Bonuses, go to the "My Coalition" tab in the Embassy.
Coalition Influence & Influence Points
Influence Points are used to determine a Coalition's position in the Coalition Rankings.
Influence Points are calculated as follows:
1. By converting the territory of a Coalition's conquered Pantheons into Influence Points. A 100:1 ratio is used for conversion, so 1 sq. km of territory equals 100 Influence Points;
2. By factoring in the percentage bonuses:
- from the Coalition's Achievements.
- from the Coalition's various Disciplines at their Coalition Capital.
Both these percentages apply to the Influence from the Coalition's territory held.
3. By adding the bonus Points from:
- the Level of the Coalition's Capital.
- the Coalition's Achievements. (Achievements can grant a static points bonus in addition to the percentage bonus mentioned in step 2.)
For example:
Coalition A controls 2 Pantheons and currently controls 10,000 sq. km of territory, granting it 1,000,000 Influence Points (keeping in mind that a 100:1 ratio is used for conversion). The Coalition then has two percentage bonuses applied to that number: one based on the Coalition's Achievements, and one based on the Coalition's Disciplines.
In this case, the Coalition has a few Achievements, and has earned itself a 5% bonus to the Influence Points gained for held territory, meaning another 50,000 Influence Points. On top of that, each Achievement also carries an additional Influence Point Reward, which is then added to the previous number. In this case, the Rewards that this Coalition has earned from its Achievements amount to 100, which, when added to the aforementioned 50,000 Influence Points, makes for a total of 50,100 Influence Points that this Coalition (Coalition A) will receive from its Achievements.
Coalition A has also developed its Disciplines, thus earning itself a 10% bonus on the Influence for territory held, which translates to another 100,000 Influence Points. Finally, the Level of Coalition A's Capital is taken into account, and that number of gained Influence Points are then added to the Coalition's total.
In this case, Coalition A has upgraded its Coalition Capital to Level 8, thus earning itself another 100,000 Influence Points (for example). These numbers are then added together to give Coalition A its total number of Influence Points: 1,000,000 + 50,100 + 100,000 + 100,000 = 1,250,100 total Influence Points gained.
Coalition Diplomatic Status
Hegemons and those they entrust with Diplomatic Privileges have the right to negotiate 5 distinct Diplomatic Statuses with other Coalitions.
1. Neutral – All Coalitions begin with Neutral Status towards all other Coalitions. Coalitions with Neutral relations can still attack each other's Pantheons within normal attack limits.
2. Ally – Allied Coalitions have publically professed their mutual respect and friendship, but are still able to attack each other's Pantheons within the normal attack limits.
3. Enemy – Coalitions with Enemy Status have publically declared their hostility towards each other, but are still restrained to Pantheon attacks within normal attack limits.
4. At Peace – Coalitions who have declared a State of Peace between each other are unable to attack one another's Pantheons.
5. At War – Coalitions who have declared a State of War are not bound by any Attack Limits when attacking each other's Pantheons.
NOTE: ONLY the Hegemon or those who have been entrusted with Diplomatic Privileges can change their Diplomatic Status with other Coalitions.
Changing Diplomatic Statuses
To change your Diplomatic Status with another Coalition: go to your Embassy, open the "Coalitions" tab, find the Coalition of your choice, click on the icon in the "Status" column and choose the desired Diplomatic Status from the pop-up menu. Once you have changed the Diplomatic Status, the other Coalition will receive a notification to accept or decline the new status. Once the other Coalition has accepted the Status change, the offer cannot be cancelled. You and your Coalition members will only see the new Diplomatic Status as active when the other Coalition has accepted the change.
Viewing Requests
Go to the Embassy, open the "My Coalition" tab and click "Diplomacy" to view all pending Diplomatic requests from other Coalitions.
Coalition Missions
Coalition Missions are special missions that allow you to cooperate with your Coalition Members to complete global objectives. All Coalition Missions are given at random and each Coalition will have 24 hours to complete them. Participation is optional, however each completed Coalition Mission grants epic rewards to your Coalition. Each Mission features multiple phases. Upon completion of each phase of a Coalition Mission, your Coalition will be rewarded with increasingly larger rewards. All rewards you receive are stored in the "Goods" tab of your Inbox.
There are 6 Coalition Missions:
1. Train Units
To complete this Mission, a Coalition must hire Units that are worth the indicated number of Power Points.
NOTE: You will NOT receive any Power Points for Units added to your Unit production queues before your Coalition received the Mission.
2. Engage Positions
To complete this Mission, a Coalition must earn the indicated number of Points by attacking or defending regular Positions. If your fellow Archons engage Campaign Mission Positions, the Points they earn will only be added to their Ranking and won't count towards the completion of the Coalition Mission.
3. Raid rival Cities
To complete this Mission, a Coalition must gain a specified number of Resources from Raids.
4. Complete Divine Quests
To complete this Mission, a Coalition must complete the required number of Divine Quests.
5. Kill enemy Units
To complete this Mission, a Coalition must earn the required number of Points by destroying enemy Units.
6. Downgrade Enemy Pantheons
To complete this Mission, a Coalition must earn Points by downgrading Enemy Pantheons.
Development Help
Development Help Requests allow all Coalition Members to speed up the development of their City. There are several different types of Development Help:
- Building Help Requests allow your Coalition to aid in the construction or upgrade of a Building.
- Agreement Help Requests allow your Coalition to help you sign new Agreements or update existing ones.
- Equipment Breaking Help Requests allow your Coalition to assist you when you try to break your General's Equipment.
Each time you request Development Help, your Coalition Members will see your Request in their Embassy ("Coalition Help" tab, "Development Help" subtab). All Coalition Members are able to respond to your Requests.
Each time a Coalition Member clicks on your Help Request for any given construction, signing, breaking, or upgrade process, the time remaining to complete that process will be instantly reduced. The more Coalition Members that Help you, the faster the process will be.
Be aware:
- All Coalition Members are able to create Development Help Requests.
- All Help Requests are visible to all Coalition Members.
If the remaining time on a construction, signing, breaking, or upgrade process is greater than 5 minutes, you may request Development Help to speed up its completion.
To call upon your Coalition to help you, you must first begin Constructing or Upgrading a Building, signing an Agreement, or breaking a piece of your General's Equipment. As soon as the process has begun, find it's progress bar - it will be either on the City screen, the Agreements screen, or the General's Equipment screen. If the process in question has more than 5 minutes remaining, you will see an icon showing two people shaking hands. Click on this icon to create a Help Request, to which all Coalition Members are able to respond.
Please note: You may make only one Help Request per type of Request, and only once per process - you can have exactly one Building Help Request, one Agreement Help Request, and one Equipment Breaking Help Request at the same time, but you cannot get Help for the same construction, signing, breaking, or upgrade process more than once.
To help your fellow Coalition Members speed up their constructions, open your Embassy or click the "Coalitions" button on the right-hand side of your screen and open the relevant section ("Coalition Help" tab, "Development Help" subtab). Here you will see all of the Help Requests that your Coalition Members have submitted.
You can respond to Help Requests manually, by clicking on each Request you wish to Help with, or alternatively by clicking "Help All", which will automatically Help every Coalition Member on the list.
ATTENTION: You may help your Coalition up to 100 times per day. Every 24 hours (at 00:00 UTC) this count will reset. If you click "Help All" when your Coalition has created more Requests than you are able to respond to, your Help will go towards the Coalition Members whose Requests have been on the list the longest.
The number of Archons who can respond to each of your Requests is limited by the Level of your Embassy and the Level of your Coalition Capital. The Level of these Buildings will also affect the amount of time by which a Development process can be reduced. The higher the Level of your Embassy and your Coalition Capital, the more the development time is reduced, and the greater the number of Coalition Members that are able to Help.
Be aware: each Level of your Embassy has a certain number of Maximum Request Responses and a Maximum Development Time Reduction. The Maximum Request Responses and your Maximum Development Time Reduction will increase every time you Upgrade the Level of your Embassy.
Your Coalition can receive the maximum Bonus by upgrading both the Embassy and Coalition Capital to the highest Level possible.
Urgent Help
Urgent Help allows Coalition Members to assist each other by sending Resources, Reinforcements, or Attacks to requested targets.
Urgent Help lets the more experienced Coalition Members lend a hand to those newer, less experienced Archons.
Each time you request Urgent Help, your Coalition Members will see your Request in the "Urgent Help" tab of the "Coalitions" interface, which can be accessed from the right-hand side of your screen.
Be aware:
- All Help Requests are visible to all Coalition Members.
- Urgent Help Requests are time-sensitive, and will expire after a certain time - even if unfulfilled.
There are three types of Urgent Help Requests:
- Resource Requests
- Reinforcement Requests
- Attack Requests
Reinforcement Requests
If you are in urgent need of Reinforcements, you can create a Request for additional Units in the "Reinforcement Requests" tab. You can also add a message to your Request, containing any information you deem important, in the corresponding text field. Please be aware that you can only ask for Reinforcements to defend your City. Every Coalition Member is allowed to create this type of Request, although each Coalition Member may only have one Reinforcement Request active at one time. Coalition Members may specify how long they wish their Request to be active for. After the time limit expires, the Request will be removed from the list.
Resource Requests
In the "Resource Requests" tab, you can ask your Coalition Members to send you Resources. Simply select the type of Resource you require and the amount you need, then create the Request. Once this Request has been fulfilled, or after its time limit expires, it will be removed from the list.
Attack Requests
In the "Attack Requests" tab, you can create Attack Requests. Attack Requests allow you to ask your fellow Coalition Members to assist you by attacking other Cities, Pantheons, or Coalition Capitals. Coalition Hegemons are responsible for authorizing Members to create Attack Requests on Pantheons and Coalition Capitals, but all Coalition Members can create requests to attack other Cities. You can view a list of all the Archons that have replied to your Attack Request and the strength of the Units they sent to assist you (not including any statistic enhancers or active Bonuses affecting these Units). Only the Attack Request creator is able to see this list, no one else.
The same target cannot appear on a Coalition's Urgent Request list more than once. Each Request has its own time limit: after this expires, the Request will automatically be deleted. However, you can always delete your own Requests manually if you wish.
High-Priority Requests
Requests are ordered according to the time when they were created, with the exception of High-Priority Requests. The Coalition Hegemon, as well as other Coalition members they authorize, may give "High-Priority" status to certain Requests. Requests marked "High-Priority" will be placed at the top of the "Urgent Requests" list, making them more visible to Coalition Members.
Reinforcement Requests via the Tracking tab
This is especially useful when hostile forces are on their way to your City, meaning that you urgently need Reinforcements. You can create this type of Help Request by clicking the "Request Help from your fellow Coalition Members" button in your War Council in the "Tracking" tab. Once you have confirmed the creation of the Request, it will be generated automatically and will then appear in the "Reinforcements" sub-tab of the "Urgent Requests" tab.
Coalition Activity
The overall Coalition Activity Level is determined by the percentage of its Coalition Members that are Active. Members are considered Active if they have logged in within the last 14 days, whereas Members who have been absent for over 14 days will be listed as Inactive.
When the Coalition Activity Level shows that over 80% of its Members are Active, every Coalition Member will receive a Reward. The higher the Activity Level, the better the Reward. Each Member has 24 hours to claim their Reward from the Coalition interface before it is lost.
When the Coalition Activity Level drops below 60%, a timer will begin that will count down to automatic Coalition dismissal in 14 days. The best way to avoid this is to remove Inactive Members and to recruit as many Active Members as possible.
A Hegemon will be demoted automatically if they are Inactive for longer than 7 days. In this situation, the Hegemon position will be passed down to an Active Coalition Member of the next highest Role. If there are two or more Coalition Members in that Role, it will be given to whoever logged into the game most recently.
Coalition Academy Members will not affect your Coalition Activity Level.