Overview
Leagues allow Lords to unite their Allies under a well-organized command structure with one name, banner, and hierarchy.
Each member of a League has their own credentials, duties, and responsibilities within the group.
- Creating a League
- League Roles
- Leagues Tab
- League Influence & Influence Points
- Runes of Fealty
- Joining or leaving a League
- My League Tab
- League Management
- League Achievements
- Achievement Bonuses
- League Attacks
- League Diplomatic Status
- League Quests
- Building Help
- Urgent Help
- League Activity
Creating a League
You must attain level 10 before you may create a League.
Go to the Embassy, open the "My League" tab, enter a unique name for your League, and design a unique custom banner using the banner generator.
You can send other Lords invitations to join your League via the "Friends" list or by going to your Friend's Castle and clicking "Invite to League" from the Actions menu.
You can cancel sent invitations from the "Invitations" tab of your League.
You can accept or decline the requests to join your League from the "Applicants" tab of your League.
Once you have created a League, which consists of 10 members of the cadre strength; it will have an Academy to recruit and train Neophytes.
The number of Neophytes your Academy may train at any given time is 10. A player must reach Level 5 to become a Neophyte at the Academy.
League Roles
Your League Role determines your position in the League, as well as your duties and credentials.
Only the League Marshals and their League Captains can set League Roles for other members of the League.
The Roles are as follows: League Marshal, League Captain, Field Commander, Fighter, Ambassador, Knight, Ranger, Guardian, Soldier, Recruit, and Neophyte.
- The League Marshals and their League Captains command and manage the League. They can set League Roles for other members, accept and remove players, Issue Orders and update League News.
- The Field Commander is the Lord responsible for coordinating the League's military actions, and reports directly to the League Marshal or his or her Captains.
- Fighters are League members famous for both offense and defense.
- Knights - League members specializing in raids and sieges.
- Guardians – League members specializing in defense of League holdings and Castle liberation.
- Ambassadors - League members specializing in establishing diplomatic relations with other Leagues.
- Ranger - League members specializing in gathering intelligence about rival Leagues.
- Soldiers – regular League members of no special position or duty.
- Recruits – newly joined members of the League, who've yet to be trained under the watchful eye of the League Marshal.
- Neophytes are League Members who haven't yet completed initial League Training. Once they've honed their skills they can be promoted to Recruits.
There are three Top League Roles
The League Marshal is the League's founding member. They are authorized to:
- Accept and decline requests to join their League.
- Send other Lords offers to join their League.
- Set terms and conditions for joining their League.
- Update League News.
- Set and edit League Roles for other members of the League.
- Appoint League Captains to be their second in command.
- Issue Orders.
- Remove Lords from their League.
- Delegate their status to another member of the League.
- Set Diplomatic Statuses with other Leagues.
- Disband the League.
League Captains are second in command to the League Marshal. There can be 2 League Captains in a League. They are authorized to:
- Accept and decline requests to join their League.
- Send other players offers to join their League.
- Update League News.
- Set and edit League Roles for other Members of the League (except for League Marshal and other League Captains).
- Appoint Field Commanders.
- Remove players from the League (except for the League Marshal and other League Captains).
The Field Marshal is a Lord who commands the League's Role and file (Fighters, Knights, Guardians, Soldiers and Recruits). The Field Commander coordinates the League's military actions and reports to the League Marshal or his League Captains. Field Commanders are authorized to:
- Set and edit League Roles for subordinate League members (not including the League Marshal, League Captain, or other Field Commanders).
Leagues Tab
Here you can view League information filtered by the following categories:
- Position: League's position in the Leagues of Legend Rankings.
- Realm: Your total Influence over the lands of Stormfall.
- Banner: League banner.
- Name: League name.
- Leader: League Marshal. Click on their image to set visit their Castle.
- Warriors: the number of members in the League.
- Status: Your current Diplomatic Status with other Leagues.
- Actions: Here you can view the League's description or set terms and conditions for joining the League, send a request to join the League, or send a message to the League Marshal.
League Influence & Influence Points
Influence Points are used to determine a League's position in the League Rankings.
Influence Points are calculated as follows:
1. By converting the territory of a League's conquered Beacons into Influence Points. A 100:1 ratio is used for conversion, so 1 sq. km of territory equals 100 Influence Points;
2. By factoring in the percentage bonuses:
- from the League's Achievements.
- from the League's various Fields of Knowledge at their League Fortress.
Both these percentages apply to the Influence from the League's territory held.
3. By adding the bonus Points from:
- the Level of the League's League Fortress.
- the League's Achievements. (Achievements can grant a static points bonus in addition to the percentage bonus mentioned in step 2.)
For example:
League A controls 2 Beacons and currently controls 10,000 sq. km of territory, granting it 1,000,000 Influence Points (keeping in mind that a 100:1 ratio is used for conversion). The League then has two percentage bonuses applied to that number: one based on the League's Achievements, and one based on the League's Fields of Knowledge. In this case, the League has a few Achievements, and has earned itself a 5% bonus to the Influence Points gained for held territory, meaning another 50,000 Influence Points. On top of that, each Achievement also carries an additional Influence Point Reward, which is then added to the previous number. In this case, the Rewards that this League has earned from its Achievements amount to 100, which, when added to the aforementioned 50,000 Influence Points, makes for a total of 50,100 Influence Points that this League (League A) will receive from its Achievements. League A has also upgraded its Fields of Knowledge, thus earning itself a 10% bonus, and yielding another 100,000 Influence Points. Finally, the Level of League A's League Fortress is taken into account, and that number of gained Influence Points are then added to the League's total. In this case, League A has upgraded its League Fortress to Level 8, thus earning itself another 100,000 Influence Points. These numbers are then added together to give League A its total number of Influence Points: 1,000,000 + 50,100 + 100,000 + 100,000 = 1,250,100 total Influence Points gained.
Runes of Fealty
Runes of Fealty are tokens of loyalty that allow you to raise your League's maximum membership limit. (Max: 150 members)
Upon reaching level 50, League Members will automatically begin receiving League Runes of Fealty for every 5th additional Level attained. The rate at which Runes of Fealty are earned will increase over time:
Level 50 – 1 Rune of Fealty
Level 55 – 2 Runes of Fealty
Level 60 – 3 Runes of Fealty
Level 65 – 4 Runes of Fealty
Starting from Level 70 – 5 Runes of Fealty
To use the feature, go to the Embassy and open the "My League"/"Expansion" tab. From here you can view how many Runes of Fealty you and your League members currently have available, or apply your Runes of Fealty towards raising your membership limit. Each additional League Membership slot requires 20 Runes of Fealty to unlock. All level 50+ League Members may contribute towards League expansion. All Runes of Fealty have been retroactively applied to reflect current Experience Levels.
Joining or leaving a League
You can join a League in the following ways:
- Accept another Lord's invitation from the "Embassy" tab of your Embassy - your Herald will inform you each time you receive a new one.
- Send a request to a League Marshal by clicking "Join League" in the "Leagues" tab.
Once you've reached Level 5, you may become a Neophyte in the League's Academy without sending an Application if the League has spaces to train new players in their Academy. The number of spaces for Neophytes is limited to 10. To do so go to the Embassy and open the "Join League" tab and click "Join now". If you haven't decided which League or Academy to apply for, click the "Join Random League" at the bottom of the screen. This will place you with within an open League based on your language preferences and Castle location.
You can be a member of only 1 League at a time. To join another League, you must first leave your current League. If you are a League Marshal and wish to join another one, you must first delegate your status to another League member before being able to leave.
You may leave your League in one of the following ways:
A. Go to the "Leagues" icon on the right-hand side of the screen, open the "My League" tab, and click on the "Warriors" subtab. Find yourself in the list of players and click the "Leave League" button alongside your name.
B. Go to the Embassy, open the "My League" tab, and click on the "Warriors" subtab. Find your name in the list of players and click the "Leave League" button beside it.
Remember, though, that life in Darkshine will be more difficult without brothers in arms, so do not make this decision lightly!
My League Tab
Here you can view: the general League information (its Banner, Position, number of Warriors, Realm, the Terms and Conditions for joining the League, and League description); League Warriors (their name, Role, Castle names, and coordinates; you can go to a Lord's Castle by clicking on its coordinates); League News; Diplomacy, Statistics, Applicants, and Invitations.
League Management
Some of the features in the "My League" window are available only to the League Marshal, League Captains, and Field Commanders. A League can be managed in the following ways:
- Edit the description or terms and conditions of joining the League. To edit the League description, click the button in the top left-hand part of the "My League" window. Enter the description or terms and conditions. This information will be displayed to all players in the List of Leagues. This feature is available only for League Marshals.
- Update League News. Click the "Write" button in the top right-hand part of the "My League" window. Then enter the text that will be displayed to all League members if they go to their Embassy and open the "My League" tab. This feature is available only for League Marshals and their League Captains.
- Accept or decline requests to join the League. To view the requests, go to the "My League" tab at the Embassy and click the "Applicants" tab. This feature is available only for League Marshals and their League Captains.
- Send invitations to join the League. Go to a player's Castle and choose the "Invite to League" button from the list of actions. You can also invite your Friends by clicking their user image on the Friend List and choosing the "Invite to League" action from the pop-up menu. This feature is available only for League Marshals and their League Captains.
- Set and edit League Role for League members. Open the "My League" tab at the Embassy, and click the button next to a player's League Role icon, then choose and set a new League Role for this warrior. League Marshals can appoint League Captains. League Captains cannot appoint other Captains or edit the current Marshal's and Captains' League Roles. This feature is available only for League Marshals, their League Captains, and Field Commanders.
- Remove Lords from the League. Open the "My League" tab at the Embassy and click the "Cast out of League" button in the "Actions" list. This feature is only available to League Marshals and their League Captains. League Captains cannot remove other Captains or the League Marshal from the League.
- Delegate League Marshal status. Click the button next to a Lord's League Role icon and set the "League Marshal" Role.
- Disband the League. Open the "My League" tab at the Embassy and remove all Members from the League, including yourself.
- Set Diplomatic Statutes with other League. Open the "My League" tab at the Embassy, go to the "Diplomacy", and choose the required Diplomatic Status: Ally, At Peace, Enemy, at War, or Neutral. This feature is available only for League Marshals or those entrusted with such power.
League Marshals and those entrusted with such power can now view their League Members' Units. Go to the "My League" tab, open the "Statistics" section, and choose the Unit type you would like to see. You will receive information on Total Units, Total Defense or Offense points, as well as some additional information.
League Achievements
League Achievements are optional challenges that require the combined efforts of all members within a League. Upon completion of each Achievement, a League will be rewarded with a League-wide bonus that will give them a significant edge over their competition in Stormfall, along with additional perks for each participating League Member. These may include Skull Runes, Units, permanent modifications to their Castle or Unit statistics, or other features.
All League Achievements feature multiple levels. Upon completion of each Achievement Level, your League will be rewarded with increasingly larger bonuses. After completing the required number of Achievement Levels, each Achievement will automatically be certified ‘Gold'. When a League has completed all Achievements at the ‘Gold' rating, either the League Marshal or League Captain may take a screenshot of their Achievements (taken at the Embassy) and submit it to the Plarium support team to get unique League logo.
There are 33 League Achievements:
1. Order of Eldur
To complete this Achievement, a League must hold a specified number of Level 5 Beacons simultaneously for a minimum of 15 uninterrupted minutes.
2. Weor's Warriors
To complete this Achievement, a League must defeat the indicated number of Level 5 enemy Beacons.
3. Conquerors
To complete this Achievement, a League must use its Beacons to control the specified area of Darkshine territory for at least 15 uninterrupted minutes.
4. Dana's Hunters
To complete this Achievement, a League must defeat the indicated number of Bestiary Units (not including Spying Units) at enemy Beacons.
5. Dark Acolytes
Complete this Achievement by using the indicated quantity of Dark Essence to grant Dark Status to your Units.
6. Heroes of Stormfall
To earn this Achievement, several League Members must be simultaneously featured in the Top 10 of the Battleground Rankings.
7. Brotherhood of Lovar
A League must recruit the indicated number of League Members to complete this Achievement.
8. Black Knights
To complete this Achievement, a League must downgrade enemy Beacons by the total number of Levels indicated. (For example, if you are required to downgrade 500 Beacon Levels in total, you may weaken 500 Beacons by 1 Level each, or 100 Beacons by 5 levels each, etc.)
9. Ran's Champions
To earn this Achievement, a League must win the indicated number of Challenges.
10. Tournament Legends
To earn this Achievement, a League must earn the indicated number of Challenge Points in a SINGLE Challenge.
11. Captains of the Guard
To complete this Achievement, a League must earn the indicated number of Points when "At War" with other Leagues.
12. The Guardsmen of Oberon
To earn this Achievement, a League must hire Units that are worth the indicated number of Power Points.
13. The Warriors of the Divine Blade
To earn this Achievement, a League must earn the indicated number of Points by attacking or defending Battlegrounds.
14. The Legionaries of Stormfall
To earn this Achievement, a League must gain the specified amount of Resources from Raids.
15. The Overlords of Darkshine
To earn this Achievement, a League must complete the set number of Divine Quests.
16. The Claws of Farwol
To earn this Achievement, a League must destroy rival Units that are worth the indicated number of Power Points.
17. Bran's Constructors
To earn this Achievement, a League must upgrade Beacons the indicated number of times.
18. Hounds of Mara
To earn this Achievement, a League must defeat the indicated number of Occult Units at enemy Beacons.
19. Tormentors
To earn this Achievement, a League must defeat the indicated number of Cavalry Units at enemy Beacons.
20. Banishers
To earn this Achievement, a League must defeat the indicated number of Infantry Units at enemy Beacons..
21. Artisans
To earn this Achievement, a League must upgrade its League Fortress up to the indicated Level
22. Stormbringers
To earn this Achievement, a League must downgrade enemy League Fortresses (of Level 10 or higher) the indicated number of times.
23. Tower Guardians
To earn this Achievement, a League must clear Floors of the League Tower.
24. Stoneheart Legends
To earn this Achievement, a League must train Stoneheart Units that are worth the indicated number of Power Points.
25. Stoneheart Battleground Masters
To earn this Achievement, a League must earn an indicated number of Points by attacking or defending Stoneheart Battlegrounds.
26. Hildr's Clique
To complete this Achievement, a League must use the specified number of Epic Summoning Bonds to summon Champions.
27. Hildr's Fellowship
To earn this Achievement, a League must use the indicated number of Holy Summoning Bonds to summon Champions.
28. Mar'eth's Favorite
To earn this Achievement, a League must complete the specified number of Weekly Mar'eth's Quests.
29. Mar'eth's Chosen
To earn this Achievement, a League must complete the indicated number of Monthly Mar'eth's Quests.
30. Court of the Bloodsworn
To complete this Achievement, a League must destroy rival Units that are worth the specified number of Power Points in League Attacks.
31. The Stoneheart Creed
To earn this Achievement, a League must destroy enemy Stoneheart Units that are worth the indicated number of Power Points.
32. Patricians of the Light
To complete this Achievement, a League must rank in the Top 10 of a League Tournament the specified number of times.
33. The Gwarheyvad Battalion
To earn this Achievement, a League must engage Hamlets and destroy rival Units that are worth the indicated number of Power Points.
Power Points
Power Points are a unique value assigned to each Unit in the game, based on and relative to its respective Offensive or Defensive value. Power Points are used to make progress towards certain Achievements, and also play a significant role in the base calculation for experience points earned during battles.
Achievement Bonuses
There are two kinds of bonuses for League Achievements - League Bonuses, and Individual Bonuses.
League Bonuses
These are awarded to a League collectively upon successful completion of a League Achievement. These bonuses can take the form of ranking point boosts in the League Rankings, or League-wide bonuses to Unit or Castle statistics for all participating League Members. League Bonuses earned while being a member of one League are non-transferable, and can not be retained upon leaving that League. League Members joining a League after it has earned an Achievement will not enjoy the benefits of any existing League Bonuses. If you leave your League and join another one, you will be able to receive League Achievement bonuses only after you have been in that League for 7 days or more.
Individual Bonuses
These are your personal rewards for assisting your League in completing a League Achievement – these could take the form of Skull Runes, free Units, or special items. To claim your bonus, click on the highlighted "Claim Reward" button in the "My League" section of the Embassy once your League has successfully completed an Achievement. Individual Bonuses are one-time offers and, like League Bonuses, cannot be used or earned again once you've left the League in which you received it, even if your new League earns a similar League Achievement.
To view the list of League Achievements, along with their Terms and Bonuses, go to the "My League" tab in the Embassy.
League Attacks
League Attacks allow you and your fellow League Members to deploy powerful attacks from up to three League Members.
Only League Marshals, League Captains, Field Commanders, and Fighters are authorized to organize and launch League Attacks and manage their League Members' Units. A maximum of 3 League Members can take part in a single League Attack. League Attacks may be used to attack Beacons and Fortresses but can NOT be used to lay siege to another Lord's Castle or attack Battlegrounds.
League Attack Mechanics
Follow these steps to participate in a League Attack:
PREPARATION
1. Appoint a League Marshal, League Captain, Field Commander, or Fighter to coordinate and launch the League Attack.
2. Have all participating members select «Send Reinforcements» from any interface to reinforce the attack coordinator.
3. Choose the OFFENSIVE Units required for the mission and click «Send».
ATTACK
Once the attack coordinator has received all reinforcements needed, they may launch the attack by:
1. Choosing the Settlement or Beacon to be raided and opening the «Raid» window.
2. Selecting "League Attack".
3. Selecting the League Members who will be participating in the League Attack (only their Offensive Reinforcements will take part in a battle) and launching the Raid.
As with other Reinforcements, sending Offensive Reinforcements to capture other Settlements does not allow you to collect Resources from that Settlement. You can help League Members capture their Settlement, but distribution of proceeds is determined by League leadership. Only the League Attack coordinator is authorized to collect Resources from a Settlement.
Once you've sent Offensive Reinforcements to take part in a League Attack, go to the Keep and open the "Tracking" tab to check current information about your Units location and movement.
If you send your Units for a League Attack all losses, or Experience points will be proportionally distributed among those players who have taken part in the attack.
The maximum number of Units that can be sent determined by the Force Limit of the attack coordinator. All reinforcing Units will continue to supported by their home Castles throughout all steps of the League Attack.
League Diplomatic Status
League Marshals and those they entrust with Diplomatic Privileges have the power to negotiate 5 distinct Diplomatic Statuses with other Leagues in Stormfall.
1. Neutral - All Leagues begin with Neutral Status towards all other Leagues. Leagues with Neutral relations can still attack each other's Beacons within normal Attack Limits.
2. Ally – This is a symbolic designation with no effect on gameplay. Allied Leagues have publically professed their mutual respect and friendship, but are not prevented from attacking each other's Beacons within normal Attack Limits.
3. Enemy – This is a symbolic designation with no effect on gameplay. Leagues with Enemy Status have publically declared their hostility towards each other, but are still restrained to Beacon attacks within normal Attack Limits.
4. At Peace – Leagues who have declared a State of Peace are unable to make war upon one another's Beacons.
5. At War – Leagues who have declared a State of War shall not be bound by any Attack Limits when attacking each other's Beacons.
6. In a Challenge – a status when one League challenges another one to prove their superiority. Once a Challenge Condition is initiated, the countdown timer starts and the Challenge points are being calculated.
NOTE: ONLY League Marshals or those they entrust with Diplomatic Privileges can change Diplomatic Statuses with other Leagues.
CHANGING DIPLOMATIC STATUSES
To change your Diplomatic Status with another League, go to your Embassy's "Leagues" tab, find the League, click on the icon in the "Status" column, and choose the desired Diplomatic Status from the pop-up menu. Once you have changed the Diplomatic Status, the other League will receive a notification to accept or decline the new status. Once the other League has accepted the Status change, the offer cannot be cancelled. You and your League Members will only see the new Diplomatic Status as active when the other League has accepted the change.
VIEWING REQUESTS
Go to the Embassy, open the "My League" tab, and click "Diplomacy" to view all pending Diplomatic requests from other Leagues.
League Quests
League Quests are special missions that allow you to cooperate with your League Members to complete global objectives. All League Quests are given at random, and each League will have 24 hours to complete them. Participation is optional, however each completed League Quest grants huge rewards to your League. Each League Quest features multiple phases. Upon completion of each phase of a League Quest, your League will be rewarded with increasingly larger rewards. All rewards you receive are stored in the "Goods" tab of your Inbox.
There are 6 League Quests:
1. Train Units: to complete this Quest, a League must train Units that are worth the indicated number of Power Points.
2. Engage Battlegrounds: to complete this Quest, a League must earn the indicated number of points by attacking or defending regular Battlegrounds. If your fellow Lords complete Saga Quests, the points they earn will ONLY be added to their individual Ranking and won't count towards the completion of the League Quest.
3. Raid rival Castles: to complete this Quest, a League must gain the specified amount of Resources from Raiding enemy Castles.
4. Complete Divine Quests: to complete this mission, a League must complete the required number of Divine Quests.
5. Kill enemy Units: to complete this Quest, a League must earn the required number of points by destroying enemy Units.
6. Downgrade Enemy Beacons: to complete this Quest, a League must earn points by downgrading Enemy Beacons.
Building Help
Building Help Requests allow all League Members to speed up the development of their League, by reducing the time it takes for Buildings to be constructed or upgraded.
Each time you request Building Help, your League Members will see your Request in the "Building Help" tab of the "Leagues" interface. All League Members are able to respond to your Requests.
Each time a League Member clicks on your Help Request for any given construction or upgrade, the time remaining to complete that process will be instantly reduced. The more League Members that Help you, the faster your Construction or Upgrade will be.
Be aware:
- All League Members are able to create Building Help Requests.
- All Help Requests are visible to all League Members.
If the remaining time on a Construction or Upgrade process is greater than 5 minutes, you may request Building Help to speed up its completion.
To call upon your League to help you, you must first begin Constructing or Upgrading a Building. As soon as the process has begun, go to your Castle screen and click on the Building itself. If the process in question has more than 5 minutes remaining, you will see an icon showing two people shaking hands. Click on this icon to create a Help Request, to which all League Members are able to respond. Please note: You may make only one Help Request per Construction or Upgrade.
To help your fellow League Members speed up their constructions, click on the "Leagues" button on the right-hand side of your screen and find the "Building Help" tab. Here you will see all of the Help Requests that your League Members have submitted.
You can respond to Help Requests manually, by clicking on each Request you wish to Help with, or alternatively by clicking "Help All", which will automatically Help every League Member on the list.
ATTENTION: You may help your League up to 100 times per day. Every 24 hours (at 00:00 UTC) this count will reset. If you click "Help All" when your League has created more Requests than you are able to respond to, your Help will go towards the Lords whose Requests have been on the list the longest.
The number of Lords who can respond to each of your Requests is limited by the Level of your Embassy and the Level of your League Fortress. The Level of these Buildings will also affect the amount of time by which a Construction or Upgrade is able to be reduced by. The higher the Level of your Embassy and your League Fortress, the more time each process is able to be reduced by, and the greater the number of League Members that are able to Help you.
Be aware: each Level of your Embassy has a certain number of Maximum Request Responses and a Maximum Building Time Reduction. The Maximum Request Responses and your Maximum Building Time Reduction will increase every time you Upgrade the Level of your Embassy.
Your League can receive the maximum Bonus by upgrading both the Embassy and League Fortress to the highest Level possible.
Urgent Help
Urgent Help allows League Members to assist each other by sending Resources, sending Reinforcements, or sending Attacks to requested targets.
Urgent Help lets the more experienced League Members lend a hand to those newer, less experienced Lords or Ladies.
Each time you request Urgent Help, your League Members will see your Request in the "Urgent Help" tab of the "Leagues" interface, which can be accessed from the right-hand side of your screen.
Be aware:
- All Help Requests are visible to all League Members.
- Urgent Help Requests are time-sensitive, and will expire after a certain time - even if unfulfilled.
There are three types of Urgent Help Requests:
- Resource Requests
- Reinforcement Requests
- Attack Requests
REINFORCEMENT REQUESTS
If you are in urgent need of Reinforcements, you can create a Request for additional Units in the "Reinforcement Requests" tab. You can also add a message to your Request, containing any information you deem important, in the corresponding text field. Please be aware that you can only ask for Reinforcements to defend your Castle. Every League Member is allowed to create this type of Request, although each League Member may only have one Reinforcement Request active at one time. League Members may specify how long they wish their Request to be active for. After the time limit expires, the Request will be removed from the list.
RESOURCE REQUESTS
In the "Resource Requests" tab, you can ask your League Members to send you Resources. Simply select the type of Resource you require and the amount you need, then create the Request. Once this Request has been fulfilled, or after its time limit expires, it will be removed from the list.
ATTACK REQUESTS
In the "Attack Requests" tab, you can create Attack Requests. Attack Requests allow you to ask your fellow League Members to assist you by attacking other Castles, Beacons, or League Fortresses. League Marshals are responsible for authorizing Members to create Attack Requests on Beacons and League Fortresses, but all League Members can create requests to attack other Castles.
The same target cannot appear on a League's Urgent Request list more than once at the same time. Each Request has its own time limit: after this expires, the Request will automatically be deleted. However, you can always delete your own Requests manually if you wish.
HIGH-PRIORITY REQUESTS
Requests are ordered according to the time when they were created, with the exception of High-Priority Requests. The League Marshal, as well as other League members they authorize, may give "High-Priority" status to certain Requests. Requests marked "High-Priority" will be placed at the top of the "Urgent Requests" list, making them more visible to League Members.
REINFORCEMENT REQUESTS VIA THE TRACKING TAB
This is especially useful when hostile forces are on their way to your Castle, meaning that you urgently need Reinforcements. You can create this type of Help Request by clicking the "Request Help from your fellow League Members" button in your Keep, in the "Tracking" tab. Once you have confirmed the creation of the Request, it will be generated automatically, and will then appear in the "Reinforcements" sub-tab of the "Urgent Requests" tab.
League Activity
The overall League Activity Level is determined by the percentage of its League Members that are Active. Members are considered Active if they have logged in within the last 14 days, whereas Members who have been absent for over 14 days will be listed as Inactive.
When the League Activity Level shows that over 80% of its Members are Active, every League Member will receive a Reward – the higher the Activity Level, the better the Reward! Each Member has 24 hours to claim their Reward from the League interface before it is lost.
When the League Activity Level drops below 60%, a timer will begin that will count down to automatic League dismissal in 14 days. The best way to avoid this is to remove Inactive Members and to recruit as many Active Members as possible!
A League Marshal will be demoted automatically if they are Inactive for longer than 7 days. In this situation, the League Marshal position will be passed down to an Active League Member of the next highest Role; if there are two or more League Members of that Role, it will be given to whoever logged into the game most recently.
Important: League Academy Members will not affect your League Activity Level!